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C/C++ Source or Header  |  1996-01-24  |  1KB  |  31 lines

  1. #ifndef __COMPILED_HPP_
  2. #define __COMPILED_HPP_
  3. #include "macs.hpp"
  4. extern long S_fall_start,S_falling,S_landing,S_pounce_wait,
  5.             S_turn_around,S_fire_wait,S_ceil_fire,S_top_walk,
  6.             S_blown_back_dead,S_jump_up,S_hiding,S_weapon_fire,
  7.         S_hanging,S_blocking,S_rotate,S_climbing,S_climb_off,
  8.         S_fly_stopped,S_fast_stopped,S_fast_running,S_fly_running,
  9.         S_fly_start_run_jump,S_fly_run_jump,S_fly_run_jump_fall,S_fly_end_run_jump,
  10.         S_fast_start_run_jump,S_fast_run_jump,S_fast_run_jump_fall,S_fast_end_run_jump,
  11.         S_bright_tint,S_climb_on,
  12.  
  13.         S_ALAND_SND,S_ASCREAM_SND,S_ASLASH_SND,
  14.         S_ROCKET_TOP,S_BFG_TOP,S_GRENADE_TOP,S_DFRIS_TOP,S_FIREBOMB_TOP,S_ANT_ROOF,
  15.         S_MGUN_TOP,S_CLOUD,S_HIDDEN_ANT,
  16.         S_health_image,S_fly_image,S_fast_image,
  17.         S_sneaky_image,S_EXPLODE5,S_EXPLODE3,S_ROCKET,
  18.         S_TRACK_GUN,S_SPRAY_GUN,S_LPING_SND,S_FLY_SND,S_SPEED_SND,S_SCARE_SND,
  19.         S_LOW_HEALTH_SND,S_BUTTON_PRESS_SND,
  20.         S_LINK_SND,S_DELETE_SND;
  21.  
  22.         
  23.  
  24. void compiled_init();
  25. void compiled_uninit();
  26.  
  27. extern uchar *bad_guy_array;    // list flaging each character saying they are a bad bug or not
  28.                                 // mainly used by the rocket to find targets
  29.  
  30. #endif
  31.